Teaching and Educational Methods
Making Learning about Climate Change Fun and Interactive
Misti D. Sharp(a), Jada M. Thompson(b)
University of Florida(a), University of Tennessee(b)
JEL Codes: A13, A22, C91, D91, H41, P26, Q54, Q58
Keywords: Classroom, ecosystem services, experiments, natural resource management, payments for ecosystem services
Publish Date: April 22, 2021
volume 3, Issue 3
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Abstract
Climate change policy is a challenging subject to teach to undergraduates as it requires knowledge of a complex physical system (our planet) combined with an understanding of our global social-political-economic structures, which engender puzzling, yet, predictable behavior by participants. Further complicating this learning environment are the personal and social implications of choosing to combat climate change versus allowing others to address the problem (i.e., free-riding). To simulate the complex decision environment for climate change policy making, a “public good game†classroom experiment is a useful activity that allows students to make decisions regarding the provision of a public good (climate mitigation) while observing how their behavior and the behavior of others results in benefits (or costs) that are shared by all. In this paper, six public good games are played by students in an undergraduate environmental economics course with different parameterizations in each game simulating different aspects of climate change negotiations that can help explain why some policies related to climate change succeed while others fail. Special considerations for face-to-face versus online implementation are explored.
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Articles in this issue
Teaching by the Case Method to Enhance Graduate Students’ Understanding and Assessment of Wicked-Type Problems: An Application Involving the Bears Ears National Monument
Amanda J. Harker Steele and John C. Bergstrom
Seeds of Learning: Uncertainty and Technology Adoption in an Ecosystem-Based Adaptation Game
Babatunde Abidoye, Sahan T.M. Dissanayake, and Sarah A. Jacobson
Managing a Multiuse Resource with Payments for Ecosystem Services: A Classroom Game
Lauriane S. Yehouenou, Stephen N. Morgan, and Kelly A. Grogan
Making Learning about Climate Change Fun and Interactive
Misti D. Sharp and Jada M. Thompson
What does the pandemic mean for experiential learning? Lessons from Latin America
Grace Melo, Dérgica Sanhueza, Sarahi Morales, and Luis Peña-Lévano
Learning about Consumer Demand from Student Surveys
Scott M. Swinton